The blues illustrate how your last layer pieces are oriented. The arrows illustrate the permutation of the pieces and where they need to go in relation to each other.
The cases have been listed in the order of: edge cycles, corner cycles, 2 edges + 2 corners(adj corner swap), 2 edges + 2 corners(diag corner swap), and G-perms. The probability of getting each case - without any edge or corner permutation control - has been listed underneath each picture as a sort of cool trivia.. - even though most are just 1/18. Each case also has a name that we use for case referral and Team BLD
The cases have been listed in the order of: edge cycles, corner cycles, 2 edges + 2 corners(adj corner swap), 2 edges + 2 corners(diag corner swap), and G-perms. The probability of getting each case - without any edge or corner permutation control - has been listed underneath each picture as a sort of cool trivia.. - even though most are just 1/18. Each case also has a name that we use for case referral and Team BLD
The main goal of this step..
slam the cube down, stop the timer, and make a big deal out of it
slam the cube down, stop the timer, and make a big deal out of it
Edge Cycles
Corner Cycles
2 edges, 2 corners (adj)
2 edges, 2 corners (diag)
G-perms